DESIGN OF GAMIFIED STRATEGIES IN STEM EDUCATION FOR ENVIRONMENTAL EDUCATION AND SUSTAINABLE CITIZENSHIP

Authors

  • MARÍA ANGELA BERMEO FUENTES UNIVERSIDAD ESTATAL DE MILAGRO, ECUADOR
  • LUIS EMILIO CARRANZA-QUISPE CARRERA DE OBSTETRICIA, FACULTAD DE CIENCIAS MÉDICAS, UNIVERSIDAD CENTRAL DEL ECUADOR
  • DANIELA GUARDO RUA FUNDACIÓN UNIVERSITARIA TECNOLÓGICO COMFENALCO, GRUPO DE INVESTIGACIÓN CTS, CARTAGENA DE INDIAS, COLOMBIA
  • FERMÍN CARREÑO MELÉNDEZ UNIVERSIDAD AUTÓNOMA DEL ESTADO DE MÉXICO, MÉXICO

Keywords:

Gamification, STEM Education, Sustainable Citizenship, Environmental Education, Active Learning.

Abstract

This study analyzes the design and implementation of gamified strategies in STEM (Science, Technology, Engineering and Mathematics) educational environments aimed at promoting environmental education and strengthening sustainable citizenship. Through a documentary review and the analysis of a case study in secondary education institutions, key elements are identified for the effective integration of gamification in pedagogical activities, including game mechanics, narratives and immediate feedback. The results suggest that gamification not only enhances motivation and active learning, but also facilitates the appropriation of sustainable values and behaviors. Implications for teachers and instructional designers are discussed, as well as recommendations for future research.

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How to Cite

FUENTES, M. A. B., CARRANZA-QUISPE, L. E., RUA, D. G., & MELÉNDEZ, F. C. (2025). DESIGN OF GAMIFIED STRATEGIES IN STEM EDUCATION FOR ENVIRONMENTAL EDUCATION AND SUSTAINABLE CITIZENSHIP. TPM – Testing, Psychometrics, Methodology in Applied Psychology, 32(S4(2025): Posted 17 July), 1479–1485. Retrieved from https://tpmap.org/submission/index.php/tpm/article/view/960