GAMIFIED EDUCATIONAL ENVIRONMENTS: QUANTITATIVE ASSESSMENT OF THE LEVEL OF PARTICIPATION IN ONLINE EDUCATION SYSTEMS

Authors

  • JURI EVELYN NÚÑEZ PORTILLA UNIVERSIDAD ESTATAL DE MILAGRO, ECUADOR
  • CARLOS VOLTER BUENAÑO PESÁNTEZ ESCUELA SUPERIOR POLITÉCNICA DE CHIMBORAZO, ECUADOR
  • FREDDY W. PILCO-CHAMBILLA LUIS ALBERTO ACOSTA SÁNCHEZ
  • LUIS ALBERTO ACOSTA SÁNCHEZ UNIVERSIDAD CATÓLICA DE TRUJILLO, PERÚ

Keywords:

gamification, online education, student participation, virtual learning, educational technologies.

Abstract

Gamification has become an increasingly relevant strategy to foster student engagement in virtual learning environments. This study quantitatively assesses the level of student engagement in online education systems that integrate gamified elements, such as points, badges, and leaderboards. Using a cross-sectional methodology with descriptive and inferential statistical analysis, data were collected from 312 university students who participated in gamified courses during an academic semester. The results show a significant positive correlation between the use of gamified mechanics and the level of active participation, as well as a more favorable perception of the learning process. It is concluded that gamification in virtual environments represents an effective tool to improve student motivation and engagement.

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How to Cite

PORTILLA, J. E. N., PESÁNTEZ, C. V. B., PILCO-CHAMBILLA, F. W., & SÁNCHEZ, L. A. A. (2025). GAMIFIED EDUCATIONAL ENVIRONMENTS: QUANTITATIVE ASSESSMENT OF THE LEVEL OF PARTICIPATION IN ONLINE EDUCATION SYSTEMS. TPM – Testing, Psychometrics, Methodology in Applied Psychology, 32(S2(2025) : Posted 09 June), 858–864. Retrieved from https://tpmap.org/submission/index.php/tpm/article/view/309